There are games at 70$/€, 60, 20, 5 and 2… how would you compare all them? Tracking dollars*hours played ratio or whatever? … and then how you put DLC and bundle in the equation?
By Occam Razor I think this gives you an actual mathematical answer to a very specific question: which released product is emptying wallets faster?
Maybe not the best question to ask, but a question Gaben can answer while staying neutral: MSI (or any other company) could sell SteamOS handheld and doing so faster than SteamDeck. If MSI is not selling SteamOS handheld on Steam, it’s because they prefer handled with the OS from the same company that made Zune and Windows Mobile.
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Yeah that’s kinda strange. Hardware shouldn’t be included in top game sales…
I think it’s more like $350+ but your point remains
Wait, these charts are ranked by value, not volume ? This is stupid
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What about a $1,500 game?
https://store.steampowered.com/app/1200520/Ascent_FreeRoaming_VR_Experience/
There should be a few options for how the list is shown, at minimum the choice between units sold or total revenue.
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what
There are games at 70$/€, 60, 20, 5 and 2… how would you compare all them? Tracking dollars*hours played ratio or whatever? … and then how you put DLC and bundle in the equation?
By Occam Razor I think this gives you an actual mathematical answer to a very specific question: which released product is emptying wallets faster?
Maybe not the best question to ask, but a question Gaben can answer while staying neutral: MSI (or any other company) could sell SteamOS handheld and doing so faster than SteamDeck. If MSI is not selling SteamOS handheld on Steam, it’s because they prefer handled with the OS from the same company that made Zune and Windows Mobile.
It’s a sales chart. Just compare volume sold ? I don’t really care how much money the people behind it made. I want to see what’s selling.
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