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    6 months ago
    • flag is considered a movable objective(like SSSD, heat increase when approaching)
    • instant max heat when divers pick up the flag(patrol spawn rate highest possible for the difficulty)
    • detection rate max for flag carrier(enemies can spot at max sense range under the weather condition), can’t go crouch or prone, can’t dive. no support weapon/backpack. (you drop whatever support weapon/backpack you carried)
    • flag will take damage across difficulties with modifier, if flag destroyed then mission failed. (ie. you can’t call strike on your flag carrier and then go carry the flag yourself. Nor use damage the flag carrier as bait to thin out the hoard chasing. )
    • to account for potential damage to the flag, divers can raise the flag at designated(maybe a mission called down) spot then salute to the flag to repair/restore damage.(length according to the damage/dirtiness to the flag, drones can fly out to “repair/clean” the flag so it’s not too magical)
    • mission rating is how fast and how clean the flag get to the final spot.
    • no extraction, just defend the location, upon timer ends, a fleet of pelicans and eagles will arrive to wipe enemies from the map.
    • squad mates goes to parade on the capital ship of super earth after scene faded out.