@[email protected]M to [email protected]English • 10 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square24fedilinkarrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected]M to [email protected]English • 10 months agomessage-square24fedilinkcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish17•10 months agoDon’t forget, Starfield was Todd’s dream game.
minus-squareAltima NEOlinkfedilinkEnglish14•edit-210 months agoYeah, he must have been dreaming it was a good game
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game