@[email protected]M to [email protected]English • 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square24fedilinkarrow-up1145arrow-down16cross-posted to: [email protected][email protected]
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected]M to [email protected]English • 8 months agomessage-square24fedilinkcross-posted to: [email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish5•8 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
I’m surprised anyone would make it that far
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It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.