@[email protected] to PC [email protected] • 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square8fedilinkarrow-up155arrow-down12cross-posted to: [email protected][email protected]
arrow-up153arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected] to PC [email protected] • 9 months agomessage-square8fedilinkcross-posted to: [email protected][email protected]
I’d forgotten Starfield existed