What you need to know
- As Dragon’s Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
- Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
- In response to the microtransactions, Dragon’s Dogma 2 is being review bombed, with the game currently sitting at “Mostly Negative” on Steam.
Or you can also play the game and buy the item ingame for 500RC, it’s not that big of a deal.
The availability of the item in-game doesn’t matter. If anything it’s availability in-game being “not that big of a deal” just showcases further the scumminess of it all being that purchasable item exists only to scam people by tricking them into thinking any modicum of money is worth a one use item.
And even then, if nobody complains about it, then they’ll still continue on as they will. They’ll do so regardless, of course, but at least you can say that there was pushback of some kind.
Having a pushback is fair, saying that the game is trash and review bombing the game for it far exceeds what I would consider fair pushback.
The game captures really well the first’s feel, it’s just an improvement in almost all aspects, which is great! It’s a really good game, those unnecessary MTXs giving the game a negative review score is kinda crazy.
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Cool, so if I’m your landlord you have no problem with me charging you $1 every time you use a light switch?
These are not the same thing, at all
I think a more apt comparison is if you’re renting out a place where every light switch is three-way with one switch near the light it controls and another in a closet with all the other light switches. You can control the ones in the closet for free, but the ones in a reasonable location are pay-per-use. The problem isn’t that the features aren’t available for free. It’s that they poured resources into deliberately making things worse, then they charge you to undo that. Literally creating negative value.
Except I’m playing the game right now and these “deliberately made worse” elements have not once inconvenienced me in 20 hours.
You are all crying about nothing.
I have no interest in this game, so I wouldn’t know how it actually affects gameplay. But do you not agree that this is shitty business practice? You have a game. Sell the game. If you want microtransactions, then produce extra art or something and sell that. You can even make the case that separating out parts of the game into various DLCs on launch is acceptable. You’re at least charging for something of value that you created.
Implementing anti-cheat costs resources and makes the end result strictly worse. Now you want people to pay you to undo that? That’s creating negative value. We want the economy to run on people creating positive value.
You’re right, but I just wonder where it will end up. Everything has a beginning.
This is the exact same monetization that Devil May Cry 5 had in that it is practically non-existent. You can earn everything in game, you do not have to spend money.
I’m glad you’re not bothered by microtransactions. I personally don’t like them, and I never buy games with anything more then cosmetic microtramsactions. But we all have that line in the sand we won’t cross, this is one of mine.
You really are comparing a basic necessity with a game? Talk about a false equivalency geez.
Also, since when is electricity free? This is such a weird comparison.