• Noble Shift
    link
    English
    1058 months ago

    Greed. Saved you a click.

    • @[email protected]
      link
      fedilink
      English
      238 months ago

      Yea, that’s how companies work under capitalism. They are not trying to make the best games, they are trying to extract the most money. And apparently enough people are supporting this behaviour.

      • @[email protected]
        link
        fedilink
        English
        98 months ago

        So exactly how would non-capitalism work here? I am curious to see what kind of games we would have if there were no incentives.

        • @[email protected]
          link
          fedilink
          English
          128 months ago

          One of the best video games ever made, Tetris, was made in the Soviet Union, and the guy who made it didn’t see any profit from it for most of his life. Passion projects and games as art would still exist too. I don’t think Stardew Valley exists because Concerned Ape thought it would make him rich - it did, but that’s not why the game exists in the first place.

        • @[email protected]
          link
          fedilink
          English
          48 months ago

          Ideally if money wasn’t a factor you’d see way more passion projects. In fact some of the most popular games in the world either are passion projects or stemmed from them. Counter-strike was a mod. Dota was a mod. PUBG was a originally DayZ: Battle Royale mod. Minecraft was originally just a passion project. Dwarf fortress is a passion project.

          Overall you’d just get less games like what Fortnite is now or probably every COD game after MW, because they exist for the sole purpose of making money.

          • andrew_bidlaw
            link
            fedilink
            English
            28 months ago

            Indie devs need to eat too. And they don’t mind spare money to feel basic security while making games. The difference is they have more of that idealized capitalistic competition to even being noticed, so they create original games that you can remember, while AAA companies do have enough publicity they are sure some 10 mils of dumb fucks would buy a pooping simulator if it’s sold by them and follows one of the ironed out formulas.

            • @[email protected]
              link
              fedilink
              English
              138 months ago

              Making money isn’t capitalism. A market economy isn’t capitalism. You can look up the textbook definition, but to me capitalism means organizing absolutely everything around the pursuit of profit for the ownership class. Indie developers by and large aren’t in it for the money; that would make no sense, because they could make better money doing something else.

              • @[email protected]
                link
                fedilink
                English
                28 months ago

                Yeah. It seems to me while there’s a lot of ways to take “capitalism”, the moment you point out that people are taking paycuts to do gamedev there’s no way capitalism applies to their motivations anymore.

        • @[email protected]
          link
          fedilink
          English
          18 months ago

          There have been some incredible OSS games. Take away IP concerns and they have more access to assets. Take away needing to work to live, and people passionate about gamedev would have no obstacles in creating video games with their time.

          Capitalism makes some core assumptions that, right or wrong, generally do not apply in the dev world - assumptions of laziness and selfishness. Smith tried to build a framework around “people will never be altruistic or work because of their pride”. It was intended both to standardize and limit those selfish behaviors (modern capitalists threw out the “limit” part). You can make your own conclusions about capitalism and most of the business world, but I don’t know a developer who would rather sit and watch The Price is Right than be on their computer coding something other people would love.

      • @Mango
        link
        English
        18 months ago

        Just like every industry.

    • FunkyMonk
      link
      fedilink
      68 months ago

      Greed of trying to find ‘a sucker’ someone who will empty the wallet for a flash and a trick. So you get allot of games where the chief motivating factor is trying to copy someone else’s grift and land a whale.