• @TommySoda
    link
    English
    248 months ago

    While I agree with a lot about what he mentioned. The thing that always irks me when people talk about this is the cost. I understand that there are a lot of factors going into this that make it more expensive to make games. Like inflation, new technology, employee wages, and more actual work. All of these have gotten more expensive and that makes sense. But at the same time I’d say 60% of AAA games that have come out within the last 4 years have been anywhere from mediocre to hot garbage. You dump millions upon millions of dollars into games that nobody wants to play (with a few exceptions, of course) and act all surprised when you don’t make $300 million back. You can’t tell me you didn’t know, at any point in development, that Halo Infinite wasn’t going to sell like hot cakes. Nobody could be that oblivious. There was a good game somewhere in there. The “higher ups” decided to fuck everything up. And those “higher ups” include you, sir.

    • @BleatingZombie
      link
      English
      58 months ago

      Also, spending money doesn’t equal to spending money well. It seems like so many triple (“quadruple”) A games spend the first half of their development throwing money into a furnace. I don’t know if it’s normal to start development from scratch multiple times, but it sure seems like it’s becoming the norm now