Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

  • @[email protected]OPMB
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    18 months ago

    amtexe: I really don’t like committing to a monthly subscription for these fitness apps. I already pay for Netflix, Quest +, Amazon Prime, et cetera. As well as a real gym membership.

    Unless you managed to have the subscription at a dirt cheap price (I’m talking no more than $1.99 p.m.) or provide more value than my other subscriptions (unlikely), I would much rather pay an upfront fee.

    Maybe the best of both worlds is a few select F2P experiences, and an upfront price to pay for premium exercises. That way, from a business perspective, I get to try out the quality of the app with no strings attached (no “1 week free/sign up” or having to refund through the Meta store) and if I enjoy it, I can purchase it.

    • @[email protected]OPMB
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      18 months ago

      Doepie308: Yeah, trails are an option. I looked at that but then I felt almost like, and this is just me personally, that its to get you to play and then trick you into a sub or purchasing running because you forgot to cancel it. lol. But like I said, that is just me. I like the F2P with outright purchase for premium or additional content. Thank you for your feedback