Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
  • @HereIAm
    link
    72 months ago

    Should really start practicing dependency injection, so you can create any kind of gameplay you want easily!