Post by: u/Doepie308

Good day guys,

Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.

Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.

If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.

Thank you all in advance for any feedback.

  • @[email protected]OPMB
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    18 months ago

    OfficialLaunch: Outright purchase is definitely preferred (with DLC etc), but if you need to offer subscription instead to make a profit then you’ll likely lose a lot of customers. Having a very cheap subscription might help though.

    I’m M between 20-30, slightly unfit, heavy VR user.

    • @[email protected]OPMB
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      18 months ago

      Doepie308: The team motivated a subscription model as part of the retention, though I am starting to see that maybe a consistent DLC release matrix with a good amount of quality content at the right price could do the same.

      Thank you for the feedback