Post by: u/Doepie308
Good day guys,
Not trying to break any rules so I will not give self promotion details. Serious question - We are developing a Fitness based VR game. A proper one with real goal setting mechanics, huge gamification, the whole 9 yards. I would like to know whether you prefer to buy a game outright or rather have a F2P with in-game purchase and/or monthly subscription.
Side note: I see most games in this genre go for about $25-$30, so we would be the same it we go that route, otherwise I was thinking F2P with a $10/month sub for additional content.
If I am breaking any rules here, I apologize, I am trying to stay within the rules by purely asking the question. For me to ensure I build something the community really wants, I need to first know what they want.
Thank you all in advance for any feedback.
Sabbathius: I’ll start backwards.
Monthly fee is a big fat NOPE from me. Not happening. I seriously doubt I would do this even for MMOs any more, most modern ones are just not good enough to justify that. And I certainly wouldn’t even consider it for a fitness app. That’s a death kiss for a game.
One time purchase would work, but I don’t think I would drop $30 outright on a fitness app, especially a largely derivative one (are we punching flying balls again?). It can work, but I think it needs a demo. A good one. If a demo is really good and sucks me in, I’d have no problem paying $20-30 for a full version.
F2P is safest, but also probably least profitable. Also I don’t know if there’s multiplayer, if any, but F2P pretty much guarantees a ton of screeching children, which will instantly drive away most adults. So F2P is a double-edged sword. But it’s the best go get people to try, without needing a dedicated demo made.