• @model_tar_gz
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    18 months ago

    They could have just taken everyone’s money and ran and told everyone to get bent. Too many indie game studios do exactly this.

    I’m not saying the over promise and under deliver model is praiseworthy. Rather, I try to view this more as a product of the software development lifecycle. Develop and deliver the mvp, try to recoup some costs to pay investors and staff and invest more by following the customers’ feedback as to what to build next. Would we all like to have everything right now? Of course but that is also just not really feasible. Software is hard to write and notoriously difficult to maintain specific timelines.

    • DarkThoughts
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      8 months ago

      They could have just taken everyone’s money and ran and told everyone to get bent. Too many indie game studios do exactly this.

      Those who do basically won’t sell much ever again if they decide to do anything else after that. But in the end it’s just damage control by a studio that wants to keep existing past their failure of a game. I’m sure Light No Fire will be gobbled up regardless of the release state it is going to be in, and that wouldn’t be the case if they didn’t touch NMS again.

      We saw something similar with CP2077 and its expansion.