• @Potatos_are_not_friends
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    26
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    9 months ago

    It’s stuff like this which makes me so confused at Starfield’s design choices. No Man’s Sky was released in 2016 and it had seamless transitions. And it’s still getting updates to improve on it.

    • @Arbiter
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      239 months ago

      Starfield suffers from being stuck on an ancient game engine.