• haui
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    708 months ago

    The World Health Organization recognizes videogame addiction as a disorder, and the American Psychiatric Association says that the question of whether or not videogames can be addictive is “still being debated,” but that "early evidence suggests that videogames are one of the most addicting technologies around

    Its clear that games can be addictive and the concept of „whale fishing“ is openly discussed in terms of game design. Obviously, the weakest of us in terms of addiction make the standard because its those who are harmed.

    Obviously, cash shops should be banned in games immediately.

    • 7heo
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      398 months ago

      Obviously, cash shops should be banned in games immediately.

      Upvoted specifically for that last part.

      • BruceTwarzen
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        348 months ago

        They try to make balantro a 18+ game because it resembles a card game. Meanwhile fifa is for 3+ year old and it’s just a card oprning game where they fish money from some sad football fans and children. I have no faith in anyone in charge of that

        • @[email protected]
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          128 months ago

          I have to think part of this is just all the ancient representatives we have. They’ve lived long enough to know what gambling looks like, and what good ol’ sports ball looks like, and by golly nobody can tell 'em any different!

      • haui
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        88 months ago

        Addiction is a neuropsychological disorder characterized by a persistent and intense urge to use a drug or engage in a behaviour that produces natural reward, despite substantial harm and other negative consequences.

        If you employ psychologists and other specialists to design something for maximum retention, you‘re not making something „entertaining“, you‘re tricking the brain into a loop.

        We could discuss this endlessly but suffice it to say that there are techniques for retention that dont make an experience necessarily better but more captivating. Infinite scrolling is a very simple example. i bet some game designers could shine a pretty bright light on this if they stumble across this thread.

        I could abstract this to the real world like so: two people can speak exactly the same text but one cares if their audience is getting tired and stops, the other one speaks a little louder and turns on some more lights. I‘m pretty sure you will get a significantly longer retention despite the quality being the exact same.

        And this is why methods for retention need to be carefully screened and regulated.

      • haui
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        38 months ago

        and you think this is the only way or what gave you the intention this is a helpful response?

        • @[email protected]
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          18 months ago

          I think that there are better responses and more nuanced opinions to be considered, certainly teaching awareness and response to such stimulus is better than playing wack-a-mole with whatever people get addicted to.

          The drug war demonstrated this very clearly, it’s basically impossible to ban things people want and this is even harder with internet services or downloaded software - focus on harm reduction and education for best results.

          That said we should regulate against psychologically manipulative game mechanics being linked to real or purchased currencies, though education and offering alternatives must come first.

          • haui
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            18 months ago

            The drug war in the US - same as any other war - imo was profit seeking of the military industrial complex, incarceration industry and power shifting away from the people, nothing else.

            It is not the drugs you need to outlaw, it is the living conditions. The reason nobody gets a handle on drugs is because there is homelessness and injustice galore. Countries around the world have very different approaches to this and they mostly work better than the US solution of mass incarceration.

            Corporations designing things for user retention instead of fun is hard to see for people without professional background in marketing sometimes. These things are giving you a way of influencing the subconcious, avoiding the concious in the process. This manipulation is why gambling is outlawed for kids, not the money aspect.

            • @[email protected]
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              18 months ago

              Sure but the point it is didn’t help, likewise gambling is illegal in a lot of places and those places tend to have more of a problem with it because addicts can’t get help.

              Treating game addiction generally involves people learning to recognize and respond to behavior cycles, just like with other addictions. We should take these things seriously and teach kids how to recognize and escape manipulative cycles, a lesson which would be useful their whole life in every walk of life.

              • haui
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                18 months ago

                I agree that it is important that addicts need help. But having unrestricted gambling is not that. Its why even in countries that allow gambling, it is highly restricted. Were moving in a circle now. Maybe we need to agree to disagree here.

                • @[email protected]
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                  18 months ago

                  That is a good point, I guess I might accept there should be carefully considered regulation in certain well defined situations - I already agree money or brought currencies shouldn’t be allowed which will limit real world damage but I don’t really see where it is needed beyond this.

                  • haui
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                    28 months ago

                    I can live with that. I agree with you there. Have a great day! :)

      • @[email protected]
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        38 months ago

        You’re intentionally dumbing down the topic to make your point sound better. You’re simply describing the binary, whether addiction could be present or not. There are so many more obvious factors to consider. Addiction rate of users, personal and social impacts of that addiction, intensity of addictive behaviors, frequency of use in addicts, target demographic, marketing etc.

        There’s a reason gambling has a minimum age requirement, and loot boxes are a way around that to make money by letting children gamble.

        • @[email protected]
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          18 months ago

          You do have a valid point there tbh, certain mechanics should be forbidden from being linked to real or purchasable money but I don’t really think they should be forbidden in general.

          My argument for this is it’s too wide ranging and will limit positive elements in game design. I think it’s also important for people to be able to practice emotional response and regulation to such stimulus, if we don’t then advertisers and manipulators will walk all over us.

          • @[email protected]
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            18 months ago

            I agree with this, but we give them till the age of 21 to practice and develop those skills. The entire argument is not letting gaming companies introduce gambling to kids before their brains have fully developed.