• @[email protected]
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    278 months ago

    I don’t remember if they do this in Cyberpunk, but I always hated it when some character is dying and I have a stim or a health potion or similar things on me, and I can’t use it on them. Instead, my character just fucking turns into an inept, stuttering idiot. Like, there should be a pay off for being well prepared!

    Also, fuck games who make my character super powerful mid gameplay, but then lets them get pummeled by some weak ass attacks I could’ve easily dodged during a cutscene.

    Anyway, thanks for coming to my TedTalk.

    • @[email protected]
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      368 months ago

      If we’re talking about silly game tropes, I dislike the one where in a cutscene they’re shocked and struggling to deal with the fact they just killed someone. Meanwhile, I’ve been a one man genocide machine throughout the game.

      • @sheogorath
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        138 months ago

        I like it in the Tomb Raider reboot, the first kill is like that and after she got over it she became the genocide machine. I think it was lampooned in one of the sequels.

    • @[email protected]
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      88 months ago

      You’re not allowed to keep Jackie hopped on stims in the Delamain until you reach Vic but two hours earlier you had a cutscene moment where you stim a hostage to wake her back up from basically death.

      It’s fucking bullshit

      • UnfortunateShort
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        28 months ago

        What makes this even funnier: The next time you enter a Delamain, Takemura does basically exactly this to you, with a supposedly very delicate injection, while you are speeding through the city.

        Jackie’s entire storyline was handled with incredible incompetence imo. If you choose a single wrong dialogue option you don’t get the whole ofrenda questline. Like, do you want me to care about this character or not?