Unusable for new games as I read it. Old stuff will probably function, I dont know if it has security implications but its disgusting anyway. If the community wants to make more games, let them.
Thanks for chiming in. I checked sidequest. What exactly is it?
Btw. the quest seems to have a browser which makes meta dropping the support a huge issue if you cant update the browser anymore. It then becomes a security nightmare (like old apple devices).
And because nowaday everything is locked (walled garden is the term you need google for) , it is unlikely the device will be useable in few year.
Unlike a computer, you can install anything on it.
No, but the other places you can host your game aren’t trafficked anywhere near as much, so devs won’t be able to make the same money they could if Meta had have left their App Store open to new Oculus 1 games.
I was refering to this article, I looked it up since I was vaguely remembering reading a similar figure. It’s a year old (before Q3 was released) and the 2% figure is provided by the devs of Zenith to justify not supporting the headset any more.
Which shows quite clearly that VR devs figured out it’s not worth supporting Q1 long time before this step by meta.
Can’t find any more recent stats aside from this Steam hardware survey showing Q1 at 1.37%. Of course, that counts people who used Q1 to play PCVR via Steam and the percentage is out of all headsets, not just the Quest line, so the results are definitely skewed, though it confirms Q1 is far from popular these days.
The thing about it is that it was a bit of an experiment and being a success it was iterated upon very fast, with the Q2 improving on it in almost all respects and for the same price, so it was quickly overtaken. I suspect the Q2 will keep being used by a big chunk of userbase for longer, though we’ll see if the rumoured Q3 lite changes that.
So, … the device will be bricked ?
Unusable for new games as I read it. Old stuff will probably function, I dont know if it has security implications but its disgusting anyway. If the community wants to make more games, let them.
If the community wants to make more games, they still can. They’ll just have to distribute them through sidequest.
Thanks for chiming in. I checked sidequest. What exactly is it?
Btw. the quest seems to have a browser which makes meta dropping the support a huge issue if you cant update the browser anymore. It then becomes a security nightmare (like old apple devices).
that also mean old stuff do not get update too.
And because nowaday everything is locked (walled garden is the term you need google for) , it is unlikely the device will be useable in few year. Unlike a computer, you can install anything on it.
I know, which is what I said initially. Walled gardens is one reason I made this community. :) thanks for contributing.
Will people be sued if they release open-source mod, homebrew on github ?
No, but the other places you can host your game aren’t trafficked anywhere near as much, so devs won’t be able to make the same money they could if Meta had have left their App Store open to new Oculus 1 games.
A year ago Quest 1’s accounted for 2% of Quest headsets being used. That number definitely dropped down significantly.
Nobody will make any sort of money releasing games that are Q1 exclusive, no matter which storefront they are on.
Oh that’s interesting is there a specific source or place I could review such stats? As an Oculus 1 developer I’d be interested to.
Part of why I’m developing for Quest 1 personally is that it’s so under powered that it’s helping me learn optimisation.
…but I would like to one day do something more profitable with my knowledge/training.
I was refering to this article, I looked it up since I was vaguely remembering reading a similar figure. It’s a year old (before Q3 was released) and the 2% figure is provided by the devs of Zenith to justify not supporting the headset any more.
Which shows quite clearly that VR devs figured out it’s not worth supporting Q1 long time before this step by meta.
Can’t find any more recent stats aside from this Steam hardware survey showing Q1 at 1.37%. Of course, that counts people who used Q1 to play PCVR via Steam and the percentage is out of all headsets, not just the Quest line, so the results are definitely skewed, though it confirms Q1 is far from popular these days.
The thing about it is that it was a bit of an experiment and being a success it was iterated upon very fast, with the Q2 improving on it in almost all respects and for the same price, so it was quickly overtaken. I suspect the Q2 will keep being used by a big chunk of userbase for longer, though we’ll see if the rumoured Q3 lite changes that.