• @bbuez
    link
    39 months ago

    Very much reminds me of Children of a Dead Earth as far as configurability goes… down to the cartridge! I will very much be keeping my eye on your great work here :)

    • elfkanOP
      link
      fedilink
      29 months ago

      Thanks for your kind words! Everything is already functional! Just didnt have graphics for my designers yet.

      Coade gave inspiration for editors for sure, but there are some key differences in overall gameplay based on my perceived shortcomings.

      1. Grand campaign and history
        Rixas will have a grand campaign that lasts 70 years(tech wise) in a fictional world that allows for organic military buildup and worldbuilding setup.

      2. Real cost, time, logistics, materials
        Currently this is abstracted, but things in rixas need proper tooling, resources, and transport to warehouses or the frontline (check out my stockpile video for a sliver!).

      3. Persistent grand battle map w rear line
        All squads on the map doing their thing at once. This includes real supply trucks, field kitchens, hospitals, mechanics, etc!

      • @bbuez
        link
        19 months ago

        My bad! I just got a proper look and I’m downloading right now, I wish you good luck in development! I’m maybe 1% to a prealpha for my own and can’t quite find the time, making a game is hard!

        • elfkanOP
          link
          fedilink
          29 months ago

          Oh no worries, it wasn’t rude at all, I just wanted to point out the differences! I like COADE but just find it a bit lacking for my liking. Also, thank you very for your donation!

          • @bbuez
            link
            19 months ago

            Anything to help a fellow dev! :))