• @[email protected]
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    -119 months ago

    No, the game is basically a MMORPG, so even though the players aren’t against each other, cheaters would ruin the fun for everyone.

    • littleblue✨
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      9 months ago

      The fuck it is. There’s no economy, simultaneous instancing, raids, rarity of weapons/armor/items/mounts, and the “DM” makes completely arbitrary game-wide decisions. Hell, there’s barely even a “levelling” system. You high? 🤪

      edit: not only is the "anti-cheat stupid simple to bypass, should you want to, the real concern should be that it’s a kernel-level invasion of privacy for no fucking reason… but who cares, right? 😅😶

      • @[email protected]
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        39 months ago

        I agree with the statement about anti cheat software being cancer, but a multi-player game ridden with cheaters is usually a very bad experience as well.

        About the other stuff… Not really.

        • littleblue✨
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          -79 months ago

          So, you’re high. Cool, no judgement, but a disclaimer’s only polite.

      • @[email protected]
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        29 months ago

        I actually joined a match with cheaters. They are dropping stratigems non-stop. Firing unlimited eats. It wasn’t fun at all. And when I extracted on the mission they maxed out all of the sample types. It really ruined the gameplay loop. It was not a great time

        • @Beryl
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          29 months ago

          This shows that not only is the anti cheat dangerous because of its kernel access, it’s also useless since cheaters are bypassing anyways…

        • @Gremour
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          19 months ago

          From my understanding, devs could detect such cheats like cooldownless stratagems or obtaining phantom samples server-side without the need of anti-cheat. It’s the FPS mechanics cheats that are hard to catch.

          Probably they are relying on their anticheat too much.