Title.

You might’ve heard the fancy term ludonarrative dissonance, which describes something a lot of modern games suffer from. It’s the way games often tell stories that don’t fit within their gameplay loops. How a character can take 20 shots to the head in gameplay, and then die from a single wound in a cutscene. Or how in the story, characters can act like people who would never do the things they do do in gameplay.

This conflict doesn’t actually ruin a game most of the time. But the pictured game is one which is renowned for showcasing what can be done when gameplay is used as a narrative device, reinforcing rather than conflicting with the story. Using every element of a game in concert.

  • @lady_maria
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    18 months ago

    omg… this fucking game.

    My SO and I have been playing the expansion; I’m trying so hard to take it slowly and savor every moment and the wide range of emotions that accompany them.

    I can’t wait for them to catch up to me because today I found

    (spoiler!)

    the reel that shows that the the deer-owl aliens were seemingly KILLED by the goddamn Eye of the Universe?!?!