• @[email protected]
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    169 months ago

    For context, here’s what prices ran for NES games:

    https://www.33rdsquare.com/how-much-did-the-nintendo-entertainment-system-cost-in-1986/

    Here were some of the most popular titles and their prices in the mid-1980s:

    • Super Mario Bros – $40-50
    • The Legend of Zelda – $45 when new
    • Teenage Mutant Ninja Turtles – $42 initial price
    • Metroid – $35 at launch
    • Kirby‘s Adventure – $39.99 original MSRP

    I’m going to adjust for inflation to 2024:

    https://www.usinflationcalculator.com/

    • Super Mario Bros - $115.36-$144.20
    • The Legend of Zelda - $129.78
    • Teenage Mutant Ninja Turtles - $121.13
    • Metroid - $100.94
    • Kirby’s Adventure - $115.33
    • @[email protected]
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      329 months ago

      A large portion of the cost of those games was the mask ROM that had to be manufactured for each release.

      There was no patches or updates. If there was an issue, then your very expensive mask is trash and a new one has to be made, which also significantly delays the release. The games had to be released in a finished and fully working state. A lot more work had to go into testing before release.

      Development for old consoles was also much harder. You had to write very well optimized code to get it to run on the limited hardware that was available.

    • @[email protected]
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      299 months ago

      Comparing prices directly like this is almost irrelevant imo. And doesn’t really dictate what the price of games should be.

      Reasons old games should be pricier:

      • Hardware involved (cartridges/electronics).
      • Total number of customers were smaller, you have to subsidize development with less total sales.

      Reasons why new games should be pricier:

      • Development has inflated to hundreds of people and multiple years (instead of dozens of people and multiple months)

      But at the end of the day, business just price what the market will bear. It’s only indirectly related to the cost of production. The margins on some games are insanely high compared to others.

      • @[email protected]
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        109 months ago

        Don’t forget distribution. It costs money to make a nice cartridge. It costs money to stamp a CD and put it in a pretty box. And that cost applies for every. single. copy.

        Now compare that to digital distribution…

    • @woelkchen
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      99 months ago

      For context, here’s what prices ran for NES games

      For another context: That was the time regular children got max 4 games per year and it was a momentous occasion. Games getting cheaper through CD-ROM (move away from cartriges) and inflation is the reason the customer base grew.

    • @[email protected]
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      9 months ago

      Compared to the market for games back then to now. Was the game industry bigger than movies and music combined?

      Is gaming a niche now as it was back then?

    • @Woozythebear
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      59 months ago

      Yeah and you could buy a house for 20k back then and that same house is 1.7 million now. So it’s almost like people had more disposable income back then. Half of all Americans make less than 35k a year so that $70 price would be like if games back then cost $600.

    • @Supervivens
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      39 months ago

      Yes when they actually had to sell real things and not just a digital download. They also had to actually publish fully finished games as game updates were basically impossible.