Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

  • @slimerancher
    link
    English
    372 months ago

    Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:

    At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.