Riven is unique among point and click games, some things it does very well, and others not so much.
I played Riven before I played Myst, and little of what Atrus says at the beginning makes sense, then there’s a guy who speaks two languages to you that you don’t speak, then you’re left to your own devices. You wander around, with basically no goal, with a lot of things to interact with, and no reason to interact with them that you are conscious of. Because unlike every other adventure game including Myst, it isn’t a series of smaller challenges, But it really consists of two very BIG puzzles that require inter-relating information about numbers, sounds, colors, animals, the shape of the game world itself and the locations of items in it, much of this information is given to you in awkward and incomplete ways requiring at least some interpolation.
You’re supposed to spend the first third of the game taking in the environmental storytelling and learning about the lore of this place including a base 25 number system, the middle third solving the puzzle to get to the Moiety’s world, another middle third reading Catherine’s lengthy journal written in the worst handwriting ever digitized, and the last third of the game getting to Gehn and trapping him.
A lot of players spent the first third of the game wandering around not knowing what the hell is going on, the middle third failing to complete certain pixel hunts and failure to find a couple paths that are hidden behind open doors (You open a door to walk through it, and the path is hidden behind the door you just walked through), and the last third failing to recognize puzzle elements as puzzle elements because the signal to noise ratio in this game is very low.
Yeah, that was my conclusion as well, Myst was easy because the puzzles were limited in area, Riven was on another scale because it spanned multiple huge islands.
It would have flopped completely if released now, there were perks to having limited access to new games, instead of giving up when it was hard, I kept coming back because what else was I going to play.
Cant wait for the remake to see if I still remember everything. I think my mom might still have all my notes.
I intend to lauch Riven when it comes out just to give up again in the same early game spot.
The code for the book?
Might be, yeah. There were trams. They made me mad.
Trams, stones and then the school and books.
I had to lookup the solution for the book. It’s maddeningly difficult.
The game doesn’t pull any punches that’s for sure. Felt like I was failing a Mensa pre-application qualification test
Riven is unique among point and click games, some things it does very well, and others not so much.
I played Riven before I played Myst, and little of what Atrus says at the beginning makes sense, then there’s a guy who speaks two languages to you that you don’t speak, then you’re left to your own devices. You wander around, with basically no goal, with a lot of things to interact with, and no reason to interact with them that you are conscious of. Because unlike every other adventure game including Myst, it isn’t a series of smaller challenges, But it really consists of two very BIG puzzles that require inter-relating information about numbers, sounds, colors, animals, the shape of the game world itself and the locations of items in it, much of this information is given to you in awkward and incomplete ways requiring at least some interpolation.
You’re supposed to spend the first third of the game taking in the environmental storytelling and learning about the lore of this place including a base 25 number system, the middle third solving the puzzle to get to the Moiety’s world, another middle third reading Catherine’s lengthy journal written in the worst handwriting ever digitized, and the last third of the game getting to Gehn and trapping him.
A lot of players spent the first third of the game wandering around not knowing what the hell is going on, the middle third failing to complete certain pixel hunts and failure to find a couple paths that are hidden behind open doors (You open a door to walk through it, and the path is hidden behind the door you just walked through), and the last third failing to recognize puzzle elements as puzzle elements because the signal to noise ratio in this game is very low.
Yeah, that was my conclusion as well, Myst was easy because the puzzles were limited in area, Riven was on another scale because it spanned multiple huge islands.
It would have flopped completely if released now, there were perks to having limited access to new games, instead of giving up when it was hard, I kept coming back because what else was I going to play.
Cant wait for the remake to see if I still remember everything. I think my mom might still have all my notes.
oh man, the trams. I am partially deaf in one ear and trying to hear the difference between the audio ques was infuriating.