I’m not sure if this counts as a “patient gamer” because I played them to death years ago…but I’ve been playing both again recently and they’re just perfect little games with a ton of replayability. They’re not retro (FTL 2012, ITB 2018) but they’re old enough to regularly go on sale which is great!

Highly recommended if you like roguelite strategy games.

If you have any similar games to suggest, please leave a comment. I’m sure there’s tons of great strategy games I’ve missed over the years

  • Kaldo
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    228 months ago

    I adore FTL, can’t believe nobody else tried to do something similar all these years.

    • all-knight-party
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      208 months ago

      Well, there have been many games that have been influenced by the whole point to point event based rogue like map ideas, but most games don’t handle the combat the same way exactly, or have that same extremely punishing balance.

      I’d love to see a full on FTL 2.

      • @glimseOP
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        18 months ago

        Can you recommend some good ones?

        • @FiduciaryOne
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          58 months ago

          Cobalt Core is a newish one that’s very inspired by FTL.

          • @glimseOP
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            25 months ago

            Cobalt Core went on sale and I picked it up - it’s fantastic! Thanks again for the recommendation

            • @FiduciaryOne
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              25 months ago

              Awesome! Glad you’re enjoying it. 😀

          • @glimseOP
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            28 months ago

            Added it to my wishlist! (I’m a patient gamer, after all)

        • all-knight-party
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          28 months ago

          I don’t play the genre much, I didn’t even get that far in FTL itself, but Convoy is one I know of off the top of my head, if I think of any others I’ll come back and edit.

          • @glimseOP
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            28 months ago

            I’ll check that out! Pretty much every game getting recommended is new to me, this is great lol

    • Carighan Maconar
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      38 months ago

      Well, not 1-to-1, although there were some clones.

      But plenty games took on the idea behind it. The most direct would probably be Crying Suns, which features a type of character-to-station assignment, real time placement element and roguelike generated galaxy traversal. It changes each element, but the pieces are all there.

      Other games take more indirect inspiration. The Bomber/Space/etc Crew games focus on the move-people-around-the-ship part of FTL, clearly. There were a few games where something chases you through generated levels so you cannot linger and explore it all.