• @[email protected]
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    28 months ago

    Oh no, synchronization primitives!

    Well, you can end up implementing synchronization primitive if you are writing game. Sometimes game engine is kernel in userspace.

    • @[email protected]
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      18 months ago

      I’ve done it in a Python system at work before. We used a mutex?(The int, not the lockout) to track worker threads

      It’s a hell of a lot easier these days… It’s amazing how quickly programming advances when you look back

      I’m interested in how this came up in a game engine though, and how recent it was