• @[email protected]
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    8 months ago

    Pretty much any open world game, including Ubisoft ones.

    Sorry, you can’t really compare a game like Zelda to spreadsheets with todo-items.

    The exploration mechanics alone were masterfully done in a way that only Nintendo had both the budget and the courage to experiment with.

    Most other open worlds just shit all these icons with busywork on your map, while Botw actually fostered exploration and curiosity.

    • @[email protected]
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      08 months ago

      The exploration in BoTW/ToTK was just exploration with shipping lists.

      “I need new weapons, food, and some Korok seeds. Where’s my spreadsheet of Fibonacci numbers so I can remember how many seeds I need”

      • @[email protected]
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        28 months ago

        No, it was like"ohh, what’s over there? That there looks interesting! Look, a shrine! Let’s get to that tower to find more interesting places!"

        I never tried to stats out my BotW run.

        • @Takumidesh
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          -18 months ago

          Just because you like the setting doesn’t make it intrinsically more interesting.

          Plenty of people feel that way about far cry and assassin’s creed, it’s exciting for them to climb the next tower and see what is in new areas.

          • @[email protected]
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            28 months ago

            I was talking about the mechanics, not the setting. AC and Far Cry jizz icons all over the map with a cinematic once you climb a tower, while Botw’s exploration is more organic and free-form.

            • @Takumidesh
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              08 months ago

              The mechanics are the same, that’s my point. 800 korok seeds littered across the map, 150 copy paste shrines, towers to reveal new map areas. Just because they aren’t shown on a map doesn’t mean it’s not there or the primary game loop.

              Also, the towers in botw play a cinematic when you get to the top.

              • @[email protected]
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                28 months ago

                No, they’re not, since Zelda encourages exploration. The Korok seeds are hidden in the environment, as well as the shrines. They only show up on the map after you’ve found them.

                Far Cry shows you everything on the map once you’ve climbed the tower in the region. This leads to a checklist-like feeling, where you tick off all the icons, instead of actually engaging with the world.

                The tower cinematic in Far Cry also shows you all the interesting locations in the region in the cutscene. Zelda doesn’t. In Zelda, you discover all that shit yourself with your binoculars.