@[email protected]M to [email protected]English • 7 months agoA studio helmed by StarCraft 2's multiplayer lead wants to create an RTS 'paradigm shift' with its unannounced gamewww.pcgamer.comexternal-linkmessage-square18fedilinkarrow-up1122arrow-down16
arrow-up1116arrow-down1external-linkA studio helmed by StarCraft 2's multiplayer lead wants to create an RTS 'paradigm shift' with its unannounced gamewww.pcgamer.com@[email protected]M to [email protected]English • 7 months agomessage-square18fedilink
minus-square@[email protected]linkfedilinkEnglish35•7 months agoNot excited for tencent, but the idea of an rts that de-emphasizes APM sounds really intriguing to me.
minus-square@[email protected]linkfedilinkEnglish12•7 months agoAge of Empires 2 is heading that direction right now. Patch after patch. Also one of the few games where the APM isn’t the deciding factor even at the top.
minus-square@[email protected]linkfedilinkEnglish0•7 months agoAoE4 feels like a game from 2000 though.
minus-square@ampersandrewlinkEnglish4•7 months agoI’d argue that’s what Cannon Brawl and Tooth and Tail already did.
Not excited for tencent, but the idea of an rts that de-emphasizes APM sounds really intriguing to me.
Age of Empires 2 is heading that direction right now. Patch after patch. Also one of the few games where the APM isn’t the deciding factor even at the top.
That’s AoE4 already if you ask me
AoE4 feels like a game from 2000 though.
How?
I’d argue that’s what Cannon Brawl and Tooth and Tail already did.