I tried getting into the game last year, and while I enjoyed the game for the most part, it was incredibly easy, to the point where combat seemed like something that got in the way rather than something to be enjoyed. I had healing spells, but I didn’t need them, and I was never at risk of dying. Doing any side-quests at all made me seriously over-leveled for story quests, and I wasn’t even getting into the story. I know you can just pay to skip the story, which doesn’t sound at all like a good idea (paying extra for less game?)

If they do something to make the game more interesting and challenging for newer players, I would gladly check it out again. But is this something that’s actually in the works?

  • @Moz
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    1 year ago

    Yeah, the base class/job stone system is kind of pointless now. The fact that you even have to equip your job stone doesn’t make sense anymore, with the exception of Arcanist, but hopefully some day SMN and SCH will be separated.

    Last time I said this people pushed back a lot, but personally I just want level sync to scale down your damage/healing potencies instead of removing skills. Maybe make it an optional tick in the duty finder and call it potency sync. Slowly learning skills as you level is nice to help you get accustomed to the job, but once you’ve been level 90 for a year it’s really hard to do Sastasha in leveling roulette without falling asleep. Having all this extra utility would hurt the balance of older dungeons, but older dungeons are already unbalanced so I don’t think it’s a very strong arguement.

    • @laughingpine
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      31 year ago

      That would be nice. I do like how certain skills kind of behave like that, namely stone. But yeah it would also really help folks learn their classes better too. Nothing worse than your hot bar being half useless in a dungeon.