@[email protected] to PC [email protected] • 8 months agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up167arrow-down11cross-posted to: [email protected]
arrow-up166arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.com@[email protected] to PC [email protected] • 8 months agomessage-square3fedilinkcross-posted to: [email protected]
minus-square@[email protected]linkfedilink6•8 months agoSlay the Spire 2 looks incredibly similar to the first so I don’t see what risk it’s taking?
minus-squareDukeofdummieslinkfedilink12•8 months agoLast I looked into it the risk was moving to an entirely different game engine with Godot. Different features, APIs, capabilities. Godot in particular doesn’t port the greatest outside of PC. Although the article was more about making the first one.
Slay the Spire 2 looks incredibly similar to the first so I don’t see what risk it’s taking?
Last I looked into it the risk was moving to an entirely different game engine with Godot. Different features, APIs, capabilities. Godot in particular doesn’t port the greatest outside of PC.
Although the article was more about making the first one.