@[email protected]M to [email protected]English • 8 months agoSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up1122arrow-down12cross-posted to: [email protected]
arrow-up1120arrow-down1external-linkSlay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' gameswww.pcgamer.com@[email protected]M to [email protected]English • 8 months agomessage-square11fedilinkcross-posted to: [email protected]
minus-squareblargererlinkfedilink13•8 months agoWe have almost no idea what the sequel looks like. Wait to see what risks it takes before judging.
minus-square@[email protected]linkfedilinkEnglish2•8 months agoThere is a video out. Looks kind of the same in graphics except 3d instead of 2d.
minus-square@nyctrelinkEnglish4•edit-28 months agoBecause sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
minus-square@[email protected]linkfedilinkEnglish1•8 months agoThey switched their game engine from Unity to GoDot, I’d say that’s quite a risk…
You mean the people who are making a sequel?
We have almost no idea what the sequel looks like. Wait to see what risks it takes before judging.
There is a video out. Looks kind of the same in graphics except 3d instead of 2d.
Because sequels can’t bring new, innovative stuff? The safe play would’ve been to release 10 dlcs for the main game with new enemies, cards, characters, etc. No reason to make a second game if that’s all you’re gonna do
Fuck yes they are!
They switched their game engine from Unity to GoDot, I’d say that’s quite a risk…