@[email protected]M to [email protected]English • 7 months agoUS game devs celebrate as non-compete clauses, previously deemed 'a trash way to keep the talent', face a ban from the FTC—which would free up movement across the AAA industrywww.pcgamer.comexternal-linkmessage-square24fedilinkarrow-up1504arrow-down11cross-posted to: [email protected]
arrow-up1503arrow-down1external-linkUS game devs celebrate as non-compete clauses, previously deemed 'a trash way to keep the talent', face a ban from the FTC—which would free up movement across the AAA industrywww.pcgamer.com@[email protected]M to [email protected]English • 7 months agomessage-square24fedilinkcross-posted to: [email protected]
minus-squareQueen HawlSeralinkfedilinkEnglish19•7 months agoThe reason why the 90’s and early 2000’s was a golden age in gaming? Game developers got to make their own games, instead of what Shareholders wanted
The reason why the 90’s and early 2000’s was a golden age in gaming? Game developers got to make their own games, instead of what Shareholders wanted