• @Tylerdurdon
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    101 month ago

    Is it me or do they always promise backwards compatibility and then find some cockamamie horseshit at the last minute on why it just wasn’t possible. I might be a little scarred from previous promises (not specific to Nintendo).

    • @[email protected]
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      1 month ago

      Wii had backwards compatibility, same with Wii U. Switch couldn’t use disk so it couldn’t be. All the Gameboys had it. Super Nintendo as well. 3Ds and DS had it. Nintendo often do it.

        • DarkMetatron
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          91 month ago

          It “kind of” was with the Super Gameboy allowing for Gameboy games to run on the SNES. Buy yeah, more like a sideways compatibility

          • Davel23
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            51 month ago

            The Super Game Boy was just a Game Boy in a different form factor, it did all the work. All the SNES did was provide inputs and output.

            • DarkMetatron
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              31 month ago

              And the GameCube compatibility of the Wii was just original GameCube hardware inside of the Wii doing all the work. Same with PS2 hardware inside the PS3.

              Having dedicated hardware inside for compatibility is not uncommon

                • DarkMetatron
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                  01 month ago

                  Yes and no. The latest released Wii (the Wii mini) lost GameCube compatibility due to hardware changes.

                  • @[email protected]
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                    1 month ago

                    The wii mini lost GameCube support because the OS was stripped of anything that doesn’t play wii games. It doesn’t even have internet connectivity… iirc, homebrew added GameCube support. The cpu and gpu are exactly the same as the original wii.

                  • Draconic NEO
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                    1 month ago

                    Not really, it’s still the same architecture they just removed the ports. Every Wii (and even the Wii U) can still play GameCube games via Nintendont because the architecture is the same, just with extra features.

                    The reason that programs like Nintendont are needed in this case is because they add in the extra input controls so you can use Bluetooth, classic controllers, or even USB GameCube controllers in the games.

              • Davel23
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                11 month ago

                But in the Wii and PS3’s case the hardware was included with the console itself. The Super Game Boy was a separate purchase.

                • DarkMetatron
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                  21 month ago

                  Well, and the Gameboy is not the ancestor to the SNES so backwards compatibility is out of the window completely. Yes, I know that the Super Gameboy is only a unfitting contender, that’s why I said “kind of” in my post.

      • @[email protected]
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        31 month ago

        The DS even had backwards compatibility with the GBA. I think it didn’t work with GB/C games though for some reason.

        Someone else already pointed out that the Super Nintendo wasn’t backwards compatible. The SNES’ competitor was backwards compatible though – an optional accessory for the Mega Drive/Genesis allowed you to play Master System games!

        • @[email protected]
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          21 month ago

          I think it didn’t work with GB/C games though for some reason.

          GBC cartridges require an extra notch that wasn’t included on GBA cartridges. You physically can’t fit a GBC cartridge into a DS without a dremel tool

            • @[email protected]
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              21 month ago

              Personally, I’ve never felt the urge to try because it’d ruin a GBC cartridge and my GBA SP still works fine to this day

    • @ABCDE
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      31 month ago

      That’s not the case. GB > GBC > GBA > GBA SP. GC > Wii > Wii U.