• @[email protected]
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    7 months ago

    You could use things like ray tracing to determine if one player can be seen by another on the serverside and only send packages when they can see.

    But to resource heavy to do that.

    Edit: Thinking about it, you simply have to render the whole map with all players server side and based on that determine which players can see each other and based on that send the information to the clients.

    • @[email protected]
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      07 months ago

      You do see why that’s a serious issue right? Before the Server did nothing more than maintain a list of x,y,z coordinates of player positions. Now it’s rendering the entire game space and doing 3d calculations.

      That’s several orders of magnitude more complex and costly.

        • @[email protected]
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          07 months ago

          There’s no way in hell you’ll ever get a game company to agree to that. You’re talking 100x the expense of running a server at a minimum.