Here are two blog posts in response to a video and it’s all about the old discussion if systems matter.
Here the question is slightly different: How do systems matter?
If an RPG system puts a great focus on combat (like 5e), does that make the game focus on combat? Alternatively, does it relieve the GM from combat simulation and instead let’s them focus on other aspects (roleplaying, drama, improv, story, exploration, etc)?
Really neat perspective that I never considered before.