• all-knight-party
    link
    fedilink
    17
    edit-2
    7 months ago

    The patch note about increased enemy spawns the less players are in your party is strange to me. It’s already more difficult with less players, and even when I want to risk matchmaking with randoms, half the time only one or two join me.

    I don’t have enough friends to consistently have a 4 man party, so it seems a little bit of a backhanded change to make it even harder when I don’t think anyone was thinking that was needed

    • tiberiusOPM
      link
      fedilink
      English
      207 months ago

      Unable to independently verify as this was pinned on the Reddit.

    • @Jaderick
      link
      English
      2
      edit-2
      7 months ago

      Same, it’s definitely a change designed to get people more grouped up so you may have to start setting your missions as public. Motivators could be server capacities(?) and anti-super credit farming / more community orientation

      • all-knight-party
        link
        fedilink
        27 months ago

        That’s why I mentioned that even when setting to public it’s not consistent that 4 people join me.

        I doubt it’s anti-SC since you can farm that on trivial, but according to word going around it’s more of a bug fix than a change, but I’m not sure why they put it under balancing instead of bug fixes if they didn’t want the community to perceive it as such