I think people focus on things that had little or no meaning to begin with. I don’t see why the rules of the game had to make sense in the first place.
It’s a part of good world building to have things make sense. Good world building increases immersion, which makes the stories more engaging for many. It’s not a requirement for telling a good story, but it can make a good story better.
Also the inconsistencies of bad world building will be a deal breaker for some, while good world building will be a deal breaker for no one.
I think people focus on things that had little or no meaning to begin with. I don’t see why the rules of the game had to make sense in the first place.
It’s a part of good world building to have things make sense. Good world building increases immersion, which makes the stories more engaging for many. It’s not a requirement for telling a good story, but it can make a good story better.
Also the inconsistencies of bad world building will be a deal breaker for some, while good world building will be a deal breaker for no one.