I certainly have preferences here. I think Deep-Niche rules can be kind of tricky, as you sometimes don’t use them often enough to properly learn their complexities. Overall I definitely lean toward the blunt side, especially in wargames, but I think a game can succeed with all different types of rule if they’re implemented with purpose.

  • @Archelon
    link
    68 months ago

    I wish this post was twice as long and went way deeper into each category with examples and use cases.