Hey gang.
I’m running a campaign where the players are looking for eight magical items, once owned by eight powerful mages representing the eight schools of magic.
Right now – through the power of Plot™ – they’re looking for those items for an influential but shadowy collector. They’re supposed to deliver the first batch of three items together. When that happens they’ll find out that they were inadvertently helping a criminal collector. A representative of a historical society will tell them that these artifacts belong in a museum.
And here’s my problem: I want them to have these magical items, which of course have cool powers. And I don’t know how to do that.
My plan right now is, that the museum isn’t interested in the actual powers, they just want to display the items for their historical relevance. So they’ll magically pull these items apart into two identical ones, where one retains the power and the other the history of the item (scratches/wear and tear).
I am not completely satisfied with that idea, because it seems far-fetched and I’d like to hear your ideas, if you have any, on how to resolve this.
Thank you and a thousand dm’ly kisses to you all.
Maybe having the powerful magic items in the museum makes them a target, and the place gets attacked, and the players have to save it. As a reward and safeguard against future attacks, the museum researches a way to transfer the enchantment to a similar item? Sword for sword, gloves for gloves.
That goes in the direction of my “pulling apart” thingy where you’d replicate the item I to a magic one for use and an inert one for display.
I like the idea of just transferring the enchantments into similar items that my players themselves can design. Thank you!