sagM to [email protected] • 7 months agoSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up1135arrow-down11
arrow-up1134arrow-down1external-linkSolo dev behind roguelike hit Balatro expected to sell "maybe 10 copies" and go back to their IT job - but they went on to sell one million copies insteadwww.gamesradar.comsagM to [email protected] • 7 months agomessage-square4fedilink
minus-square@optissimalink7•7 months agoI surprised he was able to release it, I wouldn’t have time with all my balatro games.
I surprised he was able to release it, I wouldn’t have time with all my balatro games.