• @[email protected]
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    1711 months ago

    I love this. I hope the devs get the financial support they need. If not, I hope they take what they learned and make a clone like Dota did. HotS was the only bright spot in the last 16 years of AB horseshittery, imo.

    • 🔍🦘🛎
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      811 months ago

      From 2016-2020, Overwatch was the gold standard for video game community management and developer transparency. The fan community was on fire with artwork. And though it’s controversial now, the gameplay up until the release of Brigitte was balanced and fun.

      • @[email protected]
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        511 months ago

        And then Brigitte was released and I ran around curb stomping chumps while screaming mace to the face.

        I miss those days before they murdered my girl.

      • @[email protected]
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        511 months ago

        Nah you’re right. I totally forgot how good OW1 was in terms of community. OW league was good to. Damn, they really fucked that up. I think I blocked out how good it was because of how poorly it turned out. We’ll see if Microsoft can turn it around.

  • @StitchIsABitch
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    1611 months ago

    Very cool to see. My friend group still mourns the death of HotS, especially considering you can still find a match any time of day in less than 20 seconds, so people are clearly still interested.

    The optimist in me keeps thinking stuff like this will convince someone at Blizzard/Microsoft to revive the game, but that’s most likely a lost cause.

    • @Stovetop
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      1611 months ago

      Would be neat to leverage all of the Microsoft/Activision IP and make a Heroes of the Storm 2 with Blizzard favorites plus Master Chief, Banjo, Crash Bandicoot, etc.

      The Microsoft version of Smash Bros.

  • Rentlar
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    1311 months ago

    I often mix up Heroes of the Storm with Heart of the Swarm

    • @Jumi
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      2111 months ago

      You must have the hots for both

  • qevlarr
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    1111 months ago

    It’s a great game. I don’t know why it wasn’t much bigger. Too late to the party, most likely

    • @[email protected]
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      111 months ago

      It’s features while superior imo weren’t friendly to the pro and wannabe pro style players. The differing maps meant certain characters were better or worse depending on map so you needed to be good with a lot more characters, that could be wildly different play styles. Leveling happens as a team, so you can’t stand out as better than others as easily. It also opens up more design options, because there can be characters with vastly different focuses, which makes it harderto call out bad players based on a scoreboard.

      • qevlarr
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        211 months ago

        Compared to DOTA and LOL?

        • @[email protected]
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          211 months ago

          Yeah, lol especially is really easy to learn which is it’s greatest strength

          1 map and every game is the same (lane>dragon>lane>aram>baron/dragon until the game ends)

          HOTS has multiple maps and multiple metas so macro is going to take that much longer to learn

  • Kalash
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    211 months ago

    Blizzard: breaks HotS legs, kicks it off cliff

    Blizzard: “We had to leave it behind”.