• @[email protected]
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    111 year ago

    I can’t tell if I want this item or not… I mean the chances of landing on 101-270% are far greater than 1-100%, but I could imagine the frustration of being spanked by a world boss hitting out the 1% damage rolls

      • @Total395593
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        51 year ago

        The stats are also terrible. Fun flavor, but gloves with no crit and no core skill rank are kind of laughable for 95% of builds.

        • dub
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          21 year ago

          It would make for a fun little extra build but I wouldn’t use it for real

    • @MeetInPotatoes
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      11 year ago

      I got one of these yesterday with the minimum roll…so it’s 1-200% and thus utterly worthless.

  • @Molecular0079
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    81 year ago

    Even as a ice shard sorcerer primarily focused on lucky hit, I find this item to be straight garbage. There are much better, more consistent ways to get mana and health regen with other items.

  • @False
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    61 year ago

    Random bullshit go!

  • @BigWumbo
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    51 year ago

    Can’t tell if you’re joking or not

  • NightSicarius 🇦🇺
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    41 year ago

    Most of the lucky hits seem a bit “meh”. Keep in mind that lucky hit is a double roll, so you first have to roll a lucky hit and then you roll for your “up to a 5% chance” proc.

    Small chance to heal isn’t great. Small chance to restore resource is okay. Small chance to immobilise, I don’t really care. Small chance to daze is okay as it’s effectively a stun.

    Random 1% to 270% of your normal damage. You’ll average out to around 135% damage, so it could just be replaced by an item giving +35% damage.

    It’s a fun item, I guess, but I’d really hate to have a string of 5% damage hits against a boss.

    • MrGerrit
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      11 year ago

      It’s the rimeheart situation all over again.

  • @bassomitron
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    21 year ago

    They really need to revamp this game’s itemization.