I just finished Uncharted: The Lost Legacy.

I’ve always been quite into the Uncharted-series, but never got around to playing LL. Now was the time.

And my god, how I hated much of it.

Now, I know the game is getting old. But shit, it got on my nerves. Janky movement, quite possibly the most stupid NPC AI (friends and foes alike) and! The god damned quick time events.

Why oh why in the name of everything holy am I “forced” to sit and repeatedly mass the square or triangle button to lift a door, move a leaver, push some freaking branches aside, kick some rubble, spank a pony. Well, maybe not that last one.

And sometimes 3 or 4 times in a row.

Why? Why, god damn it?

Who in their right mind finds it to be a wise gameplay choice to have me pushing the same button over and over again like a lunatic? It’s not even a combo like in the good old Tekken days. IT’S THE SAME FREAKING BUTTON OVER AND OVER!

Sorry. Just had to get it off my chest.

    • @LosLocoDKOP
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      21 year ago

      Oh shit, I had forgotten all about the Infamous games. That was some strong implementation of QTE for sure.

      But let’s be honest. Those are kind of the exception to the rule :-)

  • Maple
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    1 year ago

    QTEs were sometimes a way to mask loading screens in the old days.

    Edit: Can we talk about that spanking ponies thing?

    • @LosLocoDKOP
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      31 year ago

      Let’s not. It was a hard part of my life.

      • Maple
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        11 year ago

        Wait, I’m sorry. Were you hard when spanking the ponies, or…?

  • @BidenFksNancyPelosi
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    1 year ago

    There is an option where you can hold the button to finish the QT event, atleast makes it less cumbersome

  • magic_lobster_party
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    51 year ago

    I think the God of War series is to blame for it. They had so well crafted QTE. Fighting the hydra in the first God of War is still an incredible spectacle to behold. So after that other game devs tried to imitate its success, with mixed results. It’s just lazily adding button prompts over a cinematic right?

  • @CanofBeanz
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    1 year ago

    This is probably my one complaint about the new spider man, What you think is a cool cinematic all of a sudden a Button prompt jumps up and you gotta scramble to hit it, Always catches you off guard and never feels engaging. So many unnecessary resets just because i wasn’t aware that a qt event was coming.

    • @LosLocoDKOP
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      41 year ago

      Exactly!

      What? Is it supposed to make me feel powerful that I can smash a button a gazillion times to hold back a train from falling off the rails? Just so it as a cinematic - I don’t need to be involved in every little thing!

    • @BidenFksNancyPelosi
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      31 year ago

      There is an option to under accessibility I think where you can choose that the QT events succeed all the time and you don’t need to press anything.

      But still they kind of ruin the pacing of the cinematic scene IMO.

  • @simple
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    51 year ago

    I’m like 90% sure this game has an accessibility option to disable quick time events. Uncharted 4 had it, I believe.

  • Vengefu1 Tuna
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    41 year ago

    The Uncharted series isn’t really my jam, but I can still relate. Halo 4 has those completely unnecessary quick time events and it’s very jarring. I’m so glad we’ve moved away from this fad.

  • @avater
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    11 year ago

    have you ever played the original resident evil 4 or jericho? Those were quick time events from hell, in comparison to that the ones from Uncharted are fun…

    • @LosLocoDKOP
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      11 year ago

      No I’ve never played those. And sounds like I should really stay clear of them ;-)

      • magic_lobster_party
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        21 year ago

        Resident Evil 4 put QTE in a boring exposition monologue with only barely 1 second to react. If you fail the button prompt you have to watch the boring exposition monologue all over again.