- cross-posted to:
- palworld
- cross-posted to:
- palworld
Steam version v0.1.4.1 has been released.
Patch Notes:
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▼Major Fixes ・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. ・In the previous patch, save data that had already been in this state (for servers, the server’s world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.
・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.
・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.
▼Base related ・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. ・Fixed an issue where no wood would drop when Pal at the base felled a tree.
▼Others ・Implemented countermeasures against some cheats and exploits.
===
We will continue development placing top priority on fixing major problems and issues. Thank you for your continued support of Palworld.
Noice, I was waiting for effigy fix so I can use my 60+ stash.
Now I just have to wait until the update rolls out for GamePass
That’s the only thing I find bothersome about that, the fact that I have to wait for an update that’s already ready to go on every other platform.
Be glad that the update is just a few days late. Monster Hunter World on PC was a whole 6 months version update late compared to Playstation for a long time.
A few days? Its been a day at most for every update i think. Its actually shocking how quickly microsoft has been pushing out the updates.
Given how popular the game is for gamepass, they are probably expediting the process.
This is the way it should be. I play it on Xbox and via cloud on a Backbone, so I’m glad they’re not being idiots about this.
Wait, should I have been saving effigies?
No. People thought leveling up lowered your catch rate but it didn’t.
It didnt technically lower it per se, just told us that it got better when it really hadnt. But after leveling it up to ten and seeing constant failures for 60% 70% success sure feels like it lowered for us.
I know, I didn’t say otherwise.
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Anybody getting the bug where your weapon gets “replaced” by a sphere and the only way to get your weapon back is to throw the sphere? I never had that happen until last night but it happened at least once to 3 of us
Yes. Fix is to simply hold the Throw Ball button, then cancel. Then things go back to normal. I use controller, so it would be holding R1 to aim ball, the pressing L2 to cancel the aim.
I think it tends to get in this state if you simply press the Throw Ball button rapidly, instead of holding it to aim and releasing to throw.
I just got the bug again after throwing a single ball. Tried everything under the sun and had to reconnect to the server to fix it
Also found a new bug where it wouldn’t let me move or throw a pal after picking one up. Rejoined and got it again, had to move them to the box to fix it
I really hoped they would fix the bug where dedicated server is not saved in the list of recent servers. Can’t play on my own server because putting the IP there on a Steam Deck sucks.
It’s been saving it for me, I’ll have to check with my server’s admin to see if there’s anything in the config I can pass along to you
It’s a known bug which happens for some and doesn’t happen for others. I’m afraid I’ll have to wait for a fix cause the workaround that works for most, doesn’t work for me.
I’m in both groups
Huh I was wondering why my Mossyanda went to sleep and wouldn’t breed with Katress.
Overall a good patch. Especially on fixing that save corruption which has had me concerned for my private server.
Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.
Nice. It was really irritating when I went back to finish off capturing 10 of the lower level dudes when I had the red spheres and it just wouldn’t capture the bastards.