Nomic is a game in which the players change the rules. Researching Nomic will lead you to either the Wikipedia article explaining its creation and history, or to several websites from a decade or two ago of which half have been taken offline. The simplest form of Nomic is as follows (taken from one of those aforementioned sites): “All players must agree to any changes to the game.”
Let this post mark the beginning of this sub’s first or perhaps only game of Nomic, of which I am currently the only player. I have no idea where this will go, but I’m excited to find out!
Rules changes should instead be submitted as top level community posts and considered to be adopted when they have a score above 1, measured 24h after posting.
Excellent suggestion, that’s about what I was thinking as the first rule change. Glad to have you here! Question since I’m curious: How’d you find this so fast? Is there a way to sort communities by new?
Not communities, but I was watching All sorted by new
It appeared on trending for me
Its kinda weird there’s a bunch of empty communities on trending right now
Does yours count as a top level community post? If so, what of a rule wherein the rule changes may instead be submitted as the lowest level community post and considered to be adopted when they have a score below 0, measured 24 hours after posting? 🤔
No, a community post as in a text post submitted as a new thread. Downvoting doesn’t scale - you can imagine increasing the threshold later, and also consider the spectator experience. Upvoting = notable should be maintained
Gotcha, thanks for clarification!
I’ve adopted this proposal, and some other basic rules on how proposals and players work, as the first change. Thank you!
Sounds fun. How about this: no more then 10 rules may be active at any time. Addition of new rule should invalidate one of the existing rules. This way new players won’t be overwhelmed and left out by complexity.
I don’t really intend to play that game, but here’s a free idea for a new rule: All players must end their interaction with the written or spoken sentence “The sky is blue.” The sky is blue.