• go $fsck yourself
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    389 months ago

    I was confused for a bit cause I kept thinking this was talking about some sort of port to plug in a device.

  • @Vash63
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    229 months ago

    This is outdated. Nowadays I’d take a From Software or Capcom game over most western devs UE4-based efforts.

    • @Dagnet
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      9 months ago

      Elden ring doesn’t allow ultrawide, which I don’t complain too much since it isn’t that widespread, but instead of just forcing the wide-screen resolution, it renders the entire screen then puts black bars on the sides. It’s the worst of both worlds (and also means they literally have ultrawide support but choose not to let us use it). I’d say fromsoft has a long way to go (not to mention the stuttering).

      • @[email protected]
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        9 months ago

        I hate the forced Chromatic Aberration. Photographers spend thousands of dollars on lenses to minimize the effect. Meanwhile, devs just slap it on games without any way to disable it without mods (which they’ll ban you for if you use them online).

        • @Dagnet
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          69 months ago

          I like chromatic aberration but I totally get you, it should never be forced, just make it a simple toggle so everyone gets to be happy.

      • @[email protected]
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        49 months ago

        AC6 supports ultra wide and 120hz frame rates on pc. I didn’t see any stutters or notable issues in my playthrough. I’m hopeful that from soft’s next releases will have fine pc support.

        • @Dagnet
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          29 months ago

          One can hope, they sure know how to make a good game, just need to fix things on the technical side

      • @Vash63
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        19 months ago

        Sure, but every DX12 UE4 title outside of Gears of War is a compilation and traversal stuttery nightmare

    • @[email protected]
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      79 months ago

      Eh, From Soft doesn’t have the best of track records for PC ports barring AC6 which is a massive improvement.

      • @Vash63
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        29 months ago

        Other than the original Dark Souls port none of their games have been unplayable on PC. Tons of major UE4 games have had constant stuttering issues however.

        • @[email protected]
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          9 months ago

          They might have been better than some, but their ports were still pretty sub par. Not really something to be used as an example of a good port. Their better ports like Dark Souls 3 and Sekiro were still pretty bare minimum for a port.

          Cant talk about ac6 as Ive never played it.

          Dark Souls PTDE was an absolute mess of a port.

          The remaster was handled by an entirely different company.

          Original launch DS2 suffered mostly from framerate related issues. Including weapon durability being severely affected.

          Dark Souls 3 had no real AC and had massive problems with cheating during PVP. In fact I don’t think any of the games had a proper AC aside from a server side check on save files. Which did nothing against any form of cheating that didn’t affect the save file. Cheats that could for a time brick saves though some method I don’t recall.

          Elden Ring had major stuttering issues for a considerable amount of time.

          All games were found to have a severe RCE issue that lead to them being taken off line for an extended period. ER not affected as I don’t think it was released at the time.

          All of them were pretty bare bones, not supporting UW without modding, not supporting arbitrary framerates. Other than original DS2 but that came with its own issues.

  • @[email protected]
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    189 months ago

    I can’t tell most of this one way or another, but for sure Japanese devs have a problem with just putting a “Quit” or “Quit to Desktop” Button anywhere.

    • @yamanii
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      69 months ago

      Real, Persona 3 Reload runs great, works great, no bugs, but I have to go back to the main menu before being allowed to close the game properly.

      Seems like an over correction from the doujin game days where their games would instantly close when you pressed ESC because they used P for pause.

  • @dodos
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    89 months ago

    As a game dev in Japan, I can tell you nobody I’ve met has given any concern to pc ports, and it has been a royal pita to get anybody to care to the point of making me question staying in the industry.