• @[email protected]M
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      16 months ago

      Mmmmm to be clear, the closer to your eye you get, the more pixel density you need. 4K on VR is good, but not as good as 4K on a monitor.

  • @Hobbes_Dent
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    37 months ago

    Every time I decide “nope, get VR for flight sim” something like this teases.

    • @[email protected]
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      47 months ago

      I’m enjoying my ultrawide Alienware OLED for flight sim purposes quite well. I have VR for doing some VFR flying but for anything with instruments I like to keep it basic and 2D.

      • @[email protected]
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        17 months ago

        To add to that, I think HDR actually makes a good difference flying at night and dusk. It makes it much more enjoyable. A lot of VR panels still struggle with halos and other visual artifacts on dark scenes with highlights like runway lights.

        That Alienware OLED looks amazing

  • @mrfriki
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    37 months ago

    3440x1440 on a 45 inch panel. You better don’t use it for anything besides gaming.

  • Justin
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    7 months ago

    Isn’t that curve a bit tight for that distance? It makes sense as an immersive, close monitor, but if you have it far away behind a wheel, it’s going to be distorted.

    • @[email protected]
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      37 months ago

      I have an Odyssey g9 and it has a 1000R curve - and sits about 3 feet from my face and that feels about right. At a guess - at 800R it is a bit too tight to sit far enough away to have a proper wheel and such in between you and the display.