• @Carmakazi
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    221 month ago

    Autocannon also will 3-shot it in the visor.

      • all-knight-party
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        181 month ago

        It can’t deal with small fast targets well, and definitely not when they close the gap on you, you will blow your own ass up. But other than that… That’s wifey right there

        • @[email protected]
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          131 month ago

          AC will chew through solid metal like butter. But if you shoot it at a carapace, bounces right off without a scratch….

    • @Aeri
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      101 month ago

      I use the autocannon but sometimes I really can’t tell where I’m supposed to be aiming aside from “at the red dot”

      It’s just, shoot the red light yeah?

      • @Carmakazi
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        91 month ago

        I could have just been shooting poorly. I was on suicide difficulty, idk if that makes a difference.

        • atocci
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          131 month ago

          Difficulty selection only changes the amount and types of enemies you face in a mission. Health and armor stays the same for each enemy type.

          • @dink
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            91 month ago

            Which is also my favorite part about this game; so tired of lazy difficulty scaling where higher difficulty just means health/damage is higher for enemies and lower for player.

        • @[email protected]
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          51 month ago

          A good hit will cause fire to spray out of the “face”. A second good hit should blow the face out.

        • @formergijoe
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          41 month ago

          I’ve noticed the first hit has a flame spout out of the eye, and the 2nd hit brings it down. Any other shots in between I assume are misses because there’s 3 other hulks rushing me and oh god oh god…

    • atocci
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      41 month ago

      I managed to one-shot 3 of them last night with a quasar cannon shot right in the visor. Relatedly, I’ve learned laying down wildly improves the quasar cannon’s accuracy.

  • @[email protected]
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    141 month ago

    Memes wouldn’t lie to me, right? Can someone verify this? What does the ministry of Truth say about this?

    • The Picard ManeuverOP
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      171 month ago

      The Ministry of Truth would like you to know that (unless it changed in a patch recently) the AMR can 2-shot Hulks if you hit their weak spot.

      • @SkyezOpen
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        61 month ago

        Can the ministry of truth tell me where to aim? Can’t land a face shot to save my life. Literally.

        • The Picard ManeuverOP
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          71 month ago

          Steady your hand and aim for the Hulk’s democracy-hating face, soldier! (Or just the vents in the back)

          • @SkyezOpen
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            41 month ago

            I mean the scope is off and I never remember whether it hits high or low. I think it’s low.

            • @Sylvartas
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              11 month ago

              It’s low and slightly to the right I think ? Basically, the correction is to aim higher and a bit to the left.

    • The Picard ManeuverOP
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      171 month ago

      It’s supposed to be fantastic at hitting weak spots, especially for the automatons.

      I’ve not used it much because it feels less freedom-y than big explosions or flames.

    • RandomStickman
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      61 month ago

      Someone I play with is trying out the AMR, especially after the damage buff recently. Did pretty well on the bots, granted we’re playing level 4-5

    • @[email protected]
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      41 month ago

      It basically does a lot of what the autocannon can do (minus closing holes / destroying factories) and doesn’t require losing your backpack slot. I love it

    • @[email protected]
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      41 month ago

      2 shot hulks to the face, most automatons with vents like tanks and turrets can be killed in 6ish shots, which is I think 1 short of a full mag. Doesn’t take a backpack slot, very long range.

      I find running it either as a stealth build w/jetpack/shield or with a Rover to clear trash quite fun. Harder to make work with bugs so bring lots of orbitals and strikes for chargers and bile titans.

    • @formergijoe
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      31 month ago

      Vs bots it’s amazing. 1 shots walkers if you hit their top leg joint. 1 shots devastators with a headshot and 2 shots with torso hits. 2 shots hulks with headshots. You have to hit turrets and tanks on the vent a few times to take them out, but I usually run a 110 rocket pod which almost always takes them out in 1 call-in.

      The only problem with the AMR is the sights feel off and you gotta Kentucky windage it a bit.

    • @Sylvartas
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      31 month ago

      If you hate devastators and hulks, have decent aiming, and you are good at positioning and staying away from immediate danger it is amazing against bots