My players have the ability to turn a normal encounter into one that consumes all their resources and forces them to rest.

  • @[email protected]
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    fedilink
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    31 year ago

    Pfff, my personal experience is that almost every plan goes straight out the window before the first round is over anyways. (And usually makes for some real fun stories.)

  • @Zoutpeper
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    21 year ago

    We don’t need a plan where we’re going!