- cross-posted to:
- kingdomcomedeliverance
- cross-posted to:
- kingdomcomedeliverance
Cannot contain excitement! Please give us a release date so I can schedule a week of time off lol
Pleasantly surprised about the release window, did notnexpec it this year. Super hyped!
Can’t wait to play it. I wonder where Hans Capon is. He was not in the trailer.
You can see him standing in the background at 1:10
This has made my day. I have been hoping for this announcement for years.
Really hyped for this one, hope it doesn’t disappoint.
Same here, I can’t remember the last time I was this excited for a new game.
Super excited for this!
The previous game is one of the most insanely frustrating experiences in gaming I have ever had. So much potential, such poor execution. I do have high hopes for this one, however.
Care to expand on “poor execution”? I really enjoyed it. There were a few times it could be a bit frustrating, but overall I felt it was very well done
Maybe im just unaccustomed to games similar to it but almost every single task, from hunting to fighting or just collecting clue/items felt like a constant chore. I remember just getting my ass pounded into the ground at every encounter. I couldnt even travel without getting ambushed and just dying instantly. Every story mission with combat was a monumental task to overcome and if you died you went back sometimes several hours. And dont get me started on the part where the game wanted me to commit several hours to roleplay being a monk.
ps I know im complaining (it’s my favorite thing to do) but I really did have a super good time with KCD, it was just also a frustrating time and im hoping the next one is at least as in-depth, if not a bit more approachable
I guess you were expecting a very different game. I would challenge calling that “poor execution” though. I personally found the difficulty, the danger of combat, and the atmosphere to be the game’s biggest strengths. I was looking for a game that properly made you feel like a medieval peasant.
Too many medieval RPGs are about fulfilling a power fantasy as some kind of badass, but I really liked that KC:D was more about the vibes of just being a relative nobody in a historically accurate medieval simulation.
I remember vividly the moment I failed a quest because I made the npc wait for too long and thinking “this game is one of a kind”. It does take a while to get used to, but it certainly has its charm.
Or getting a “quest failed” because you told an NPC “we’ll meet up later” instead of “we’ll travel there together”, and see his unarmed ass getting pounded into the ground by a group of bandits camping along the road. 😂
Yeah I love when games make time matter like that.
That’s the whole point of the first game, you’re a scrub. Literally a peasant and that fighting isn’t like in Zelda where you’re a complete badass, nope just a scrub ass peasant who happens to have a sword. That’s why I think this game had such a divide. You either loved it or hated it.
It’s a shame that the game systems are so polarizing because it legitimately has some of the best written characters I’ve seen in any game ever.
Yea I will say I do wish they had more of an arcade thing for people who hated the controls, just so they could experience the story as it was so damn good.
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This person is a scrub because they had a few complaints about a game they said they liked? This shithole really is turning into another reddit.
What? No, I meant in game. You’re character when you start is just a scrub. Hell even at the end game you’re still at best able to take on like 3 guys at once.
I had the same issue at first, but once I learned that the game actually expects you to spend some time in the training ring with Bernard to both level up Henry’s fighting and build your own skills, it got a lot better. The game will let you do one round of training and move on, but you should do quite a few to level up, and you should revisit the training ring periodically as you level more to learn new techniques.
the ring fighting also could be easily scripted, but i personally did not like the sword fighting much and always went for a bow. it also allows you for much easier divide and conquer approach during multiple-enemy encounters.
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There were a lot of soft lock in first versions of the game but if you played it later, it is very enjoyable. They fixed many bugs
I played it last year and got soft locked in the main quest about 15 hours in, but only realized after another 10 hours of side quests. Usually I wouldn’t start over but in the game I gladly did.
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Never played/watched the first, but based on the protagonist it looks like a story sequel?
Yes, the story of the first game is kinda open-ended and this is a direct continuation.
I level grinded so much in the first. Getting loot was so fun.
I gotta dig back into my first run. Was having a blast but hit distracted when shiny new games stole my attention. It’s been… years since I was jamming on this. Tried booting up the other day and I’m so lost hahaha.
Nothing like coming back into an RPG after extended hiatus like “wait wtf was I doing?”
😍
🤩