• @tedmustard
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    122 months ago

    Ward on creatures my opponents have is insurmountable. Ward on creatures I control is ineffective.

  • Ech
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    72 months ago

    I think Ward is a pretty elegant solution to the problems of shroud and hexproof. The dev complexity it adds could be an issue, but the calibration options it provides are great. I especially dig when non-mana ward is on a permanent (e.g Discard a card, Pay 3 life, etc). I think that has some really interesting possibilities.

    • LovesTha🦒
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      22 months ago

      @ech @MysticKetchup If ward didn’t replicate one of the classic worst rules interactions (that is better now the IPG was significantly updated) I’d 100% agree.

      • Ech
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        22 months ago

        What interaction is that? I’m unfamiliar.

        • LovesTha🦒
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          32 months ago

          @Ech Frost Titan caused the most infractions at most events it was widely played at untill missing your own beneficial triggers stopped being an infraction.

          • Ech
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            12 months ago

            I’ll look into that. Thanks!

      • Ech
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        2 months ago

        *Instance federation issues. Response reposted on alt account.

    • @[email protected]
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      22 months ago

      For real. Shroud and Ward are interesting because they make you make decisions. With Shroud you’re making trade-offs during deckbuilding and with Ward it’s during the games. But Hexproof doesn’t force any decisions. It just says “sorry, no interacting”. I can sort of see Hexproof being okay on instants like [[Tamiyo’s Safekeeping]], but even then, what percentage of games would actually play out differently if that card granted Shroud instead?

  • @[email protected]
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    42 months ago

    It’s insane to me that “Ward: You lose the game” is worse than hexproof. Really puts how good hexproof is in perspective